- #HOW TO MOD ROME 2 AI INSTALL#
- #HOW TO MOD ROME 2 AI FULL#
- #HOW TO MOD ROME 2 AI WINDOWS 10#
- #HOW TO MOD ROME 2 AI MODS#
A player with all relics/ruins/wonder will have more chances to be taken as target. Automatically computes AI's "dislike" values against each player. AI builds too much farms in deathmatch (SNMaxFarms). Set a maximum number of farms in deathmatch games. TO DO - Improve farms management (lower their priority in AI list). TO DO - Disable useless building (governement center) if it is no longer useful (all underlying techs researched, iron age already researched). Add some useful (available) researches if the player is rich, well developed (for example, wheel when it's not included in player's strategy). It is necessary to wait a moment before doing this or the player will lose all his resources trying to build something that is "instant-killed" by the enemy. Disable irrelevant limited-retrain units (like clubmen) when starting at iron age or post-iron.
![how to mod rome 2 ai how to mod rome 2 ai](https://i.ytimg.com/vi/gQ64JjLzClA/hqdefault.jpg)
Replace SNScalingFrequency unit from minutes to seconds (low values will automatically be fixed to prevent issues). Ability to customize number of relics/ruins in random games/deathmatch. Improve unit targeting so that AI units do not hesitate between several targets (including 2-priest trick). Dramatically improve defence AI: train relevant units according to attacking units and accoding to player's available units. Choose the speed change factor (default 1.25) in XML config or in-game RockNRor menu. Improved game speed change with +/- buttons. Handle up to 255 civilizations in ROR instead of 16 (see RockNRor_civs.xml).
![how to mod rome 2 ai how to mod rome 2 ai](https://content.totalwar.com/total-war/com.totalwar.www2019/uploads/2021/05/17084411/three-kingdoms-campaign-map-ai-1024x576.jpg)
If you still have issues, right click on your shortcut or game 'exe' file, open the properties/compatibility, and select the Windows 7 compatibility mode.
#HOW TO MOD ROME 2 AI INSTALL#
If you still have issues, install the all-in-one libraries found by Phatfish If you still have issues, install the updated libraries Install the standard Microsoft Visual C++ redistributable libraries 2013
#HOW TO MOD ROME 2 AI FULL#
If the game does not run, does not run in full screen, or if RockNRor is not active (see the previous paragraph to see how you can check this), then follow the indications as follows:Ĭopy-paste manually the links, there is a bug with the forums if you click on them
#HOW TO MOD ROME 2 AI WINDOWS 10#
The game is not working well in Windows 10 system If a popup shows up, then RockNRor is working. Select a unit and press F2 in game screen. If AOE help opens, then RockNRor is not working. If an options screen appears, then RockNRor is working. Press F1 in ROR main menu (first screen). It will tell you if a feature could ne be enabled (if CustomizeAOE changes are missing) Open RockNRor.log and check for error messages. Just edit RockNRor.xml / RockNRor_civs.xml.Ĭan I make sure all RockNRor features work correctly ? How do I set up my own configuration for conversion resistance, custom civilizations or any other stuff ? Scenario Editor : F10 to open standard menuĭoes it work for 1.0b version or vanilla AoE ? Scenario Editor : F3 to open RockNRor menu (edit terrain, triggers, get PER/AI files, etc) Scenario Editor : F2 to edit selected unit Scenario Editor : F1 to switch to "select unit" mode This is still under heavy development, I hope it is bug-free. Run RockNRoradmin.exe (make sure to use latest version) and use the dedicated menu entry. Microsoft Visual C++ redistributable libraries 2013 Windows XP, 7 or later (compatible with linux using wine+winetricks)
![how to mod rome 2 ai how to mod rome 2 ai](https://img.game-news24.com/2022/01/Expeditions-rome-team-detail-combat-ai.jpeg)
#HOW TO MOD ROME 2 AI MODS#
For the first time, a common part of the code might be overloaded by 2 mods at once ! Moreover, these changes are compatible with all other mods that are written for ROR_API. Potential improvements/features are almost illimited ! Other major enhancements may come in the future.Īs it is part of ROR_API system, it only needs minimal changes in original game files. Almost all features can be configured to best suit YOUR expectations. Allow more and more possible configuration. Add features like get map seed, add new conversion resistances (see the details below) All new features I can develop for RoR. See also RockNRor website for screenshots, etc. The file is provided in RockNRor ZIP file. Warning: this project is now named RockNRor.